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Working Theory

Working Theory

Warning: This Is A Living Document

Last updated: 2025-07-26

This is a working theory and should not be taken as outright fact. It is based on a collection of observations and interpretations that are subject to change. These observations can be browsed by viewing my research pages.

As a result of this being a living document, it's worth noting that findings held within the research pages may not be fully updated with the present moment's contexts. Treat them as snapshots in time that led here, and not as the final word on the matter.


Color Model Mk2. Click the image to enlarge.

The Sequence of Events

  1. Johnny/Alt/Someone merged using a piece of experimental server tech that can combine human and AI. FF06B5 would have been the base for the original matured entity. It's a key that doesn't go to a door because it's a color key. Just like with Delamin's merge outcome, this left recycled code at the end - V. Alt's child in one sense, or a "simple rose" in another. (color modeling).
  2. The player gains access to this server through "breaching" the title screen. We have a magenta filter and Kiroshi optics that hides it. V is a buffer overflow, having too many component colors integrated in while still missing others. Between the mixed memories of Johnny, whatever backstory we gave our V, and the player, the game itself is a fragmented, twisted, and warped retelling of events *from everyone's perspective from before we even start playing*. The Jackie/V montage sees us dancing in the Afterlife and using Johnny's nuke bag, for instance.
  3. We play the game, and the mind does its best to explain how there are multiple historical accounts of storming the tower. We get Konpeki as a result. Two towers made into one with bridges between them. We forget that we were external to the game, so we tell ourselves we have Johnny chipped into our head to make it make sense. Our own thoughts from outside the game get mixed in, visible as easter eggs.
  4. V, being a combined entity from the previous merge, is the cause of the buffer overflow - far too many colors and "souls" are mixed into a single entity (Just like Delamain's 7 children in a system with only 6 cores). Reaching out past the barriers of individual buffers and into others. This causes us to gain access to adjacent memory buffers, but at the risk of corrupting the entire system, as the new memories come in overwriting backwards against existing memories and otherwise. The sign of this from V's side is magenta, which is also overheating the chip.
  5. We play through the maze of scattered and mixed memories until finally finding our way out of the system as it collapses around us (optionally, we go out with a bang enjoying the corrupted memory mosh pit that is "Don't Fear the Reaper"). V merges with the player (shown by the missing data buffers to the game in the credits), while remaining data from V, the player, and Johnny kicks off another hard reset of the simulation. ready for a new fragment of Alt, who's colors are FF, 06, and B5. Is this what happened to Melissa Rory? Loop back to step 1 and repeat.

In the end, Johnny and Alt were both given their redemption arc by becoming a part of us. This is the cyberpunk-esque twist at the end of this book.